عنوان المقالة:التصميم المفاهيمي لألعاب الفيديو كأداة تعليمية CONCEPTUAL DESIGN FOR VIDEO GAMES AS AN EDUCATIONAL TOOL
حسام علي سليمان خليفة | Husam Ali Suleiman Khalifa | 4759
نوع النشر
مجلة علمية
المؤلفون بالعربي
حسام ع.س خليفة ، عبد الحكيم ح.س بارود
المؤلفون بالإنجليزي
HUSAM A.S KHALIFA, ABDULHAKIM H.S BAROUD
الملخص الانجليزي
This study aim to explore the use of video games in education their advantages and disadvantages. So what is a Video game? But a set of problems in a certain area that needs to be solved in order to advance, for example the game Civilization is a set of problems in history, Fallout 4 is set of problems in survival. All video games have a different set of problems that need solving in order to win or advance. Strategy games are the hardest kind of games, due to their complex design and nature with hundreds of variables and many outcomes. If a kid finishes these games on hard after thirty hours of game play, we do not give them a test to assess their understanding of the game because we trust this complex design of the game (Gee J. P., 2011). We have evolved to design and teach this complex games, so the next step of our evolution is to create a learning experience that immersive, deep, and rich with information.
تاريخ النشر
01/12/2018
الناشر
IJOER: International Journal of Engineering Research-Online
رقم المجلد
6
رقم العدد
6
ISSN/ISBN
2321-7758
الصفحات
64-69
رابط الملف
تحميل (50 مرات التحميل)
رابط خارجي
http://www.ijoer.in/6.6.18/64-69%20HUSAM%20A.S%20KHALIFA.pdf
الكلمات المفتاحية
Education. Game-based, Video games
رجوع