عنوان المقالة:التصميم المفاهيمي لألعاب الفيديو كأداة تعليمية CONCEPTUAL DESIGN FOR VIDEO GAMES AS AN EDUCATIONAL TOOL
حسام علي سليمان خليفة | Husam Ali Suleiman Khalifa | 4778
- نوع النشر
- مجلة علمية
- المؤلفون بالعربي
- حسام ع.س خليفة ، عبد الحكيم ح.س بارود
- المؤلفون بالإنجليزي
- HUSAM A.S KHALIFA, ABDULHAKIM H.S BAROUD
- الملخص الانجليزي
- This study aim to explore the use of video games in education their advantages and disadvantages. So what is a Video game? But a set of problems in a certain area that needs to be solved in order to advance, for example the game Civilization is a set of problems in history, Fallout 4 is set of problems in survival. All video games have a different set of problems that need solving in order to win or advance. Strategy games are the hardest kind of games, due to their complex design and nature with hundreds of variables and many outcomes. If a kid finishes these games on hard after thirty hours of game play, we do not give them a test to assess their understanding of the game because we trust this complex design of the game (Gee J. P., 2011). We have evolved to design and teach this complex games, so the next step of our evolution is to create a learning experience that immersive, deep, and rich with information.
- تاريخ النشر
- 01/12/2018
- الناشر
- IJOER: International Journal of Engineering Research-Online
- رقم المجلد
- 6
- رقم العدد
- 6
- ISSN/ISBN
- 2321-7758
- الصفحات
- 64-69
- رابط الملف
- تحميل (50 مرات التحميل)
- رابط خارجي
- http://www.ijoer.in/6.6.18/64-69%20HUSAM%20A.S%20KHALIFA.pdf
- الكلمات المفتاحية
- Education. Game-based, Video games